Hi folks :)
October 16th, 2006
Hey this is Tinnus welcoming you to the newly-hosted (should be about the 10th address by now =P) LJP website! Thanks a lot to hansschmucker for the domain, HTML fixing, and new posting system
Sorry to all about zero news lately, but I’ve been having zero time the last months (makes sense huh?) and LJP doesn’t seem like it’s crying for that much work.
The LJR project is still intact though, and I intend on continuing it sometime soon.
–Tinnus
The old, the new and the ugly
May 13th, 2007
The old: Metaview has been fixing what I broke and adding in what I was lazy to, and released some new versions of (the old) LJP–namely RC4 through RC7. You can get the latest (RC7) over at the Download page. As far as I can remember (and that’s pretty near) the overall list of changes is that:
- Bug fixes
- IR keyboard
- Bug fixes
- Treo keyboard
- Bug fixes
- BT gamepad
- Stuff that’s farther away than I can remember
So, basically, get it. I couldn’t test it personally (reasons explained below) but people say it’s good
Be sure to check his website at http://www.metaviewsoft.de and leave a donation to him if you like his work!
The new: I’ve been working on LJX (if you don’t know what the heck that is, it’s the (community-proclaimed) new name for LJR, which, in turn, is the new official-rewrite version of LJP). If you look in the forums (yeah, there’s a button called that right above here) you’ll see that I’ve done a POC (proof-of-concept) NES module for PC and the PSP using SDL. Next from that, I’ve started to work on a launcher (so you can actually run a file other than myrom.nes with a GUI to choose settings instead of writing numbers in a .dat file) but that got boring and I changed to do a PalmOS POC–which turned out pretty well, aside from the fact that my battery died and I had lost my charger *ahem*. So, until I find my charger again (or borrow someone else’s) I decided to implement the Master System/Game Gear (SMSGG) module into the whole thing. Which gets me to…
The ugly: Some of the code from the SMS module is ugly. Well, not really ugly, but the compilation errors it’s giving me is. I mean, after Skeezix fixinf SMS Plus to work (more of less) in GuineaPig, and me fixing GuineaPig to work in LJP, it just doesn’t compile anymore since we added all kinds of Palm hacks. So I’m probably to get the original emulator (or some other for that matter) and do it again from the start.
Hope you had an interesting read… er, had an interesting patience to read all of this. Till next time! Please leave your comments as soon as I find out how to enable comments in this thing.
(I promise I’ll post more. Really!)
New Website
May 21st, 2007
Hi everybody, this is Hans once again.
Over the past week we created a new website for Little John and I want to tell you about some of the changes we made and how they will make your LJP experience even better!
First of all, you’ll definitely notice the new design… tastes differ so I can’t promise that you’ll like it but I think it looks great. It’s playful, but not overloaded and in difference to the old design it makes use of all the space instead of floating around in the center of your vision.
There are also some technological changes. For one this page is now completely valid XHTML, which means that even the most basic devices should be able to display it just fine. For example, I can browse Little-John.org with my old Motorola phone! Another thing that’s nice is that if you’re visually impaired, you can use whatever tools (like custom stylesheets or screenreaders) you like to read this.
There’s also some new functionality. On the left, you’ll find two new links: “Bugs” and “Docs”. “Bugs” takes you to the Mantis Bugtracker which is a magnificent tool for, well: keeping track of bugs. Whenever you encounter a bug, just file it there so Tinnus and Henk have a list of what they need to fix. Under “Docs” you’ll find the new LJP Wiki. A wiki is simply a bunch of pages that all users can edit and update. Even at this early time, you will already find a few HOWTOs, a FAQ, and some descriptions of things like “Dynamic RAM”. And with your help, it could definitely become one of the greatest resources on PalmOS technology in general and LJP in particular.
–Hans Schmucker
1.0RC7 Revisited
June 15th, 2007
Hi, Hans here once again
As you might have noticed, Henk (Metaview) has taken over the LJP series while Tinnus is preparing LJX. So thanks to Henk here’s a new build… There’s no official changelog since this isn’t a full version and I honestly have no idea what the bugfixes are… However what is known is that it features a setting to fool Gameboy games into thinking that they run on a specific device (GB / GBC / GBA), allowing you to access exclusive content in some games (or simply play dual-mode GB/GBC games like on an original GameBoy).
–Hans Schmucker
LJP 1.0 RC8
July 13th, 2007
Henk “Metaview” has released 1.0 RC8, you can grab it in the Downloads section. Please, don’t forget to delete any .INI files in /PALM/PROGRAMS/LJP/ and its subdirectories before installing.
=== Changelog by Metaview ===
* first try to enable a different IR-keyboard
* make a short message (blue on black…) to indicate when LJP is loading a custom ini file
* added Treo 755 support
* maybe more, but then I’ve forgot about
==========================
–Hans Schmucker
Status Update
December 31st, 2007
Hey there, this is Tinnus (I’m really alive. The alien experience was a little unconfortable though) writing here to tell you all what’s going on.
Since the last time I spoke of LJX (wow, that’s a LONG time ago) I’ve been working on it here and there for some days and then stopped. In one of those occasions, I designed the UI for the new PalmOS launcher, but unfortunately I cannot show you a picture (or continue it for that matter) at the moment since I’ve formatted my HD and have to get the development environment back on. It looks nice to me though
Anyway, I’ve pretty much done little more than that since then thanks to university, exams, blah blah real life blah blah. I’m on holidays now for some time, so might as well get work going again!
So… I’ve started to clean up the general LJX framework code and port the project to the Code::Blocks IDE (I formerly used Dev-C++, which has horrible debugging skills) along with the NES emulator module. Seems everything is all right now, apart from it crashingupon entering the CPU emulation. That’s probably just a skipped initialization call or something else lost along the path, so I should get it sorted quickly enough. It compiles though, so that’s a good start
When I finally get the framework complete, I’m going for SMS/GG or a launcher–probably the latter since I don’t find it exactly fun (well, just a little) to work out key codes with bit masks in a config file.
That’s basically it. Sorry if it sounds disappointing, but I’ll try and work and post more in the coming month or two.
–Tinnus
P.S.: Happy new year! May LJX see the light in 2008
“We’re alive” update, as usual
March 8th, 2008
Hello non-forum-reading folks! This is a small newspost to tell everyone else what’s happening here.
Metaview has recently released LJP 1.0 final (just for the Henk.. er, heck of having a “final” release
). Everyone that wants it (and you should) just check out his blog at http://metaviewsoft.de/wordpress/ . More specifically, http://metaviewsoft.de/wordpress/?p=84 . Take a while to check out his other projects as well!
On the LJX front, I’ve working quite some in the PalmOS side, and we even have sound already
Anyone wanting to check it out, or the “globals sound hack” working on gcc can check the forums for that. On the emulators front, we now officially have NES, SMS, GG, Genesis and NGP working. That leaves out SNES (which I tried but gave up temporarily for a number of reasons, but will come back to eventually), WS and Atari (which I’ve not tried yet, and will still do some research on the possibility of new codebases).
Next thing I should do is probably a launcher
LJP 1.2 released (by Metaview)
June 20th, 2008
Henk “Metaview” continues updating the stable LJP codebase with little but useful features here and there, and has now released LJP 1.2–check it out here!
According to himself, the update contains “hires gfx (thx to coder12), an optional phone call detection mode and some other small things”.
Good work as usual, Henk!
For those worried with the unstable branch (LJX), unfortunately I’ve not done much with it the last months because of university
but done some work every now and then. Just the other day I was starting to add the framework for a much-requested feature involving MULTIple PLAYERs
(which will absolutely rock if done right… like playing a Palm vs. Pandora Mario Kart or something!